An immersive experience that ultimately questions what Virtual Reality (VR) might mean for the present and future of architecture? Will the built environment continue to progress or pause, because as VR renders “real” atmospheres one might wonder if the physical world/layer becomes secondary.
This 4d narrative focuses on privacy in the digital-scape. A world made up of point clouds and meshes, where spaces fall vulnerable to interference, as space hackers intervene in the soon extinct “private spaces”. Room XYZ-Motel should be read as a beta experience for these speculative futures, blurring the lines between VR and reality. Furthermore, a test that transfers real-time data into a virtual world, along with using a site specific narrative to activate a confluence of questions. As VR remains in a state of white noise, we will continue to hypothesize its’ impact.